SrvProbe – Hosted game server query API
A hosted API that gives indie game devs and community admins unified game server status queries
- Problem
- Someone built a TypeScript toolkit for querying game servers, which shows how fragmented game server query protocols are—Source, Minecraft, Steam, and more each need separate implementations. At the same time, LLM bot arenas are building their own evaluation infrastructure and need a unified server status and leaderboard data source. Developers don't want to maintain a pile of protocol implementations just to check if a server is online.
- Solution
- A hosted API: pass a game type and server address, get back standardized status, player list, map, version, and historical uptime data. The core is a unified protocol adapter layer supporting major game server query protocols, plus caching and webhook events.
- Users
- Indie game developers, game community admins, Discord bot authors, game server hosting providers
- MVP
- Support 5–8 major game server protocols; provide REST and GraphQL endpoints; return standardized JSON status; free tier plus paid high-concurrency plans; include a lightweight status widget embeddable on websites
- Revenue
- Usage-based subscription with a free monthly quota; paid tiers by QPS and cache duration; white-label licensing for the embeddable widget
- Why now
- Game server hosting and community operations are increasingly fragmented, and AI bots and arenas need unified server metadata. Existing solutions are scattered language-specific libraries rather than a hosted API.