SaaSAPIGamingDevTools

SrvProbe – Hosted game server query API

A hosted API that gives indie game devs and community admins unified game server status queries

Problem
Someone built a TypeScript toolkit for querying game servers, which shows how fragmented game server query protocols are—Source, Minecraft, Steam, and more each need separate implementations. At the same time, LLM bot arenas are building their own evaluation infrastructure and need a unified server status and leaderboard data source. Developers don't want to maintain a pile of protocol implementations just to check if a server is online.
Solution
A hosted API: pass a game type and server address, get back standardized status, player list, map, version, and historical uptime data. The core is a unified protocol adapter layer supporting major game server query protocols, plus caching and webhook events.
Users
Indie game developers, game community admins, Discord bot authors, game server hosting providers
MVP
Support 5–8 major game server protocols; provide REST and GraphQL endpoints; return standardized JSON status; free tier plus paid high-concurrency plans; include a lightweight status widget embeddable on websites
Revenue
Usage-based subscription with a free monthly quota; paid tiers by QPS and cache duration; white-label licensing for the embeddable widget
Why now
Game server hosting and community operations are increasingly fragmented, and AI bots and arenas need unified server metadata. Existing solutions are scattered language-specific libraries rather than a hosted API.

Source discussions · 2

  1. Hacker NewsShow HN: A StarCraft BW Arena where LLMs play by writing code3↑ 1
  2. Hacker NewsShow HN: Srvquery, the TypeScript toolkit for querying game servers2↑ 0
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