Web Game Porting Assistant
Help developers port large games or desktop apps to the browser with AI-assisted asset shrinking and WASM
- Problem
- Porting a 1GB+ game like Slay the Spire 2 to the web is bottlenecked by asset size, load speed and browser compatibility. Regular developers lack a systematic way to use AI compression, on-demand loading and WASM compilation.
- Solution
- A toolchain and guide for porters that analyzes asset size, auto-compresses textures and audio, suggests on-demand loading, includes WASM build templates, and bundles an AI Q&A for specific porting questions to output a runnable web project skeleton.
- Users
- Indie developers porting their own or favorite games/desktop apps to browsers, game mod authors, and enthusiasts learning WASM and graphics programming
- MVP
- Upload project and analyze asset sizes with compression suggestions; one-click image and audio compression; generate on-demand loading sample code; provide WASM build templates; built-in AI Q&A for common issues
- Revenue
- Free basic analysis + paid advanced compression and template packs, or one-time purchase around $10–20
- Why now
- AI greatly lowers porting and reverse-engineering barriers, a web porting wave is already visible in communities, but tooling remains scattered and can be standardized by indie developers