GameDevBackendSaaSReal-time

PlushSquad — Matchmaking and Restart-as-a-Service for Co-op Games

Lightweight backend for small co-op games (2-8 players) offering quick matchmaking, reconnection, and one-click team restart.

Problem
Developers of small co-op games (like the creator of STUFFED) often have to build and maintain complex real-time backends for room matchmaking, reconnection, and team restart logic, draining time from polishing core gameplay. The 2-8 player co-op puzzle platformer with a 'one player pops, whole team restarts' mechanic requires reliable room state management — a common need in indie game circles with few plug-and-play solutions.
Solution
A lightweight backend SDK/service tailored for small co-op games, providing ready-made logic for room creation, matchmaking, reconnection, state sync, and 'restart all' flows. Developers integrate with a few lines of code to get reliable multiplayer session management without building WebSocket servers and databases themselves.
Users
Indie game developers, small co-op game teams, and Game Jam participants.
MVP
JavaScript/Unity SDK; create/join rooms with auto-matchmaking; reconnection with state recovery; one-click room reset; simple dashboard for active rooms.
Revenue
Tiered subscription based on room count or MAU; free tier for development and testing.
Why now
Indie games and Game Jams keep growing, but multiplayer backends remain a pain point. An indie developer can build on modern serverless tech cheaply and scale easily.

Source discussions · 1

  1. Hacker NewsShow HN: STUFFED – Online co-op puzzle platformer2↑ 0
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